Fwd: [OSRM-talk] Debugging map

Florian Lohoff f at zz.de
Do Mär 17 11:23:39 CET 2016


Hi,
das müsst ihr euch mal ansehen - Schwer cool gemacht ..

http://map.project-osrm.org/debug/#15.23/51.9249/8.3315

Das ist ein live extract aus dem osrm routing engine über
die preprozessierten Daten - Da kann man dann sehen wie
der OSRM die Daten gewichtet und was er hat.
In dem ausschitt oben sieht man die Asymmetrischen Geschwindkeiten
auf der Marienfelder Straße in Gütersloh

Flo

----- Forwarded message from Daniel Patterson <daniel at mapbox.com> -----

Date: Wed, 16 Mar 2016 14:42:11 -0700
From: Daniel Patterson <daniel at mapbox.com>
To: Mailing list to discuss Project OSRM <osrm-talk at openstreetmap.org>
Subject: [OSRM-talk] Debugging map

Hi all,

  A little while ago, we added a vector tile plugin to OSRM.  Why?  So you can see the road network that OSRM has in memory :-)

  Today, I've added a viewer for these tiles to the front-end for the demo server at:

    http://map.project-osrm.org/debug/ <http://map.project-osrm.org/debug/>

  The colored roads are what OSRM is routing on with the car profile.  Speed values are attached to edges, and roads are colored according to travel speeds.  The dark background is OSM.

  Notes:

    - tiles are only generated to Z12, so if you zoom out too far, you'll just get the background map.
    - if you zoom in too far, there's a geometry clipping bug, so some lines might go to crazy places.  Just zoom out a bit.
    - small component identification doesn't seem to be working

  Feedback on usefulness would be appreciated.

daniel

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----- End forwarded message -----

-- 
Florian Lohoff                                                 f at zz.de
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